![]() ![]() The Sega patch thing probably isn’t anything I would use either. To be completely honest it looks like they are too similar (to my untrained FM ear) for me to have both. Grabbing Sega patches is of course a big feature too.Įxcellent explanation. So they are different and while FM4 is like an DX7 little brother for making musically complex instruments, RYM is slightly more for FX and simpler (but fun) game like sounds (also the env looping), but with some overlap for basic sounds. I will check it if it actually works that way. ![]() RYM has a DAC input for "PCM streaming", but it doesn't say if it has uLaw compression or not (not sure how Yamaha did this), but if it does then you basically have a Mirage 8-bit sampler or Linn drum machine with unlimited sample length. RYM lets you turn it off (I believe FM4 does not). The jitter noise + dist are technically different, but you'll decide which one you like the best. After the FM generation the sound enters the DAC and you can hear what the DAC does easily at the tail end of a bass that fades away, you get a noisy jitter. The FM generation in a TX81Z (FM4) is a more powerful (feedback, modulation, waveforms), but if parameters are set the same the FM chip would make the same sound. Both are FM synthesis with 4 operators right? Can someone explain to me if there’s really any difference between the two other than how they look? (I already know about RYMCast). Right, I don’t want to be “that guy” and I’m certainly not a “you can do everything in Thor” guy and I’m going to get RYM anyway (as said before the Dev is a good guy) but.what can this do that FM4 can’t do.
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